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MasterXp

[FM2014] 4-3-3 i´m back

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4-3-3 i´m back

 

Introdução

 

Para quem não sabe, eu frequento este fórum desde de 2006(FM-2007), só que assim que apareceu a FM2013 por motivos alheios a esta conversa não me foi possível ser tão assíduo e participar.

Agora com mais tempo, venho-vos apresentar uma táctica criada de raiz por mim(já apresentei aqui outra baseada noutra de um user desde fórum) .

 

Acho que o motor de jogo está a chegar a um nível táctico estrondoso, continua a ter aqueles defeitos(próprios de simulações), mas a cada ano que passa, surpreende-nos com novidades e uma maior aproximação da realidade que fascina qualquer adepto e treinador de bancada, como tal, a meu ver, para tirar algum divertimento deste jogo, só com uma estrutura, equipa, táctica e treinos pensados e organizados por nós, isto foi o que mais me levou a criar esta táctica e a partilha-lá com vocês.

 

deixemos-nos de paleio e siga a apresentação:

 

Apresentação

 

Passos para criação de uma táctica(Atenção é apenas a minha opinião):

 

Vou apenas fazer uma resenha daquilo que acho importante.

 

1 - Leitura de artigos sobre o assunto - Tem uns muito bons no fórum, como este do MichaelAndrews, consultar o tópic Grémio Táctico, este ultimo sempre foi útil desde dos tempos primórdios e continua a ser!

 

2 - Compatibilidade táctica - Aqui está a grande dificuldade no inicio do jogo, que se prende com uma questão: adaptar a táctica aos jogadores disponíveis ou remodelar a equipa consoante a filosofia de jogo que se pretende? Nesta táctica que apresento adaptei a táctica a equipa, fazendo apenas uma equipa transferência(uma compra), a verdade é que em quase todas as equipas podemos simplesmente adaptar a equipa a táctica, mas se tivermos numa equipa pequena, sem fundos disponíveis para tal vemos-nos obrigados a adaptar uma táctica a equipa que temos em mãos.

 

3 - Esquema táctico - Muito sinceramente, acho que todos os esquemas(entenda-se o desenho da táctica) funcionam bem desde sejam minimamente realistas e que não sejam estupidamente absurdos. Não vale a pena tentar criar uma táctica baseada num 0-5-5 ou 5-5-0 ou outro qualquer do género por que não vai ter o mesmo rendimento.

 

4 - habilidades dos jogadores - Aqui começa a verdadeira sabedoria na criação da táctica, há vários artigos na internet(vê aqui) que falam deste ponto e das habilidades e características do jogador para determinada posição, e mesmo o próprio Fm indica quais acha as características principais. Dependendo do vosso estilo de jogo terão então que olhar com cuidado para as habilidades, por exemplo: se querem alas que participem no ataque(estes têm que ter características na parte física) que um lateral que apenas defende não tem a mesma necessidade de as ter.

 

5 - Definir Filosofia/Estilo de jogo - O FM proporciona 5 filosofias de jogo (Muito Rígida, Rígida, Equilibrado, Fluido e Muito Fluido), acho que o FM não poderia ter melhor explicação de cada estilo. (para ver a explicação de cada estilo, abrir criador de tácticas, etapa 3 e tem uma explicação mais detalhada de cada estilo)

-

6 - Definir as instruções a equipa - Existem 5 parâmetros em que o FM permite dar ordens a equipa (posse, penetração,defesa,geral,formato).

"

General

Take A Breather

This shout will instruct your team to slow down the pace of the game to allow them to physically recover. They will not press the ball or attack with great urgency, instead they will focus on regaining stamina and keeping the game at a nice, slow tempo. This is useful if your team is looking exhausted and just needs a break.

 

Much Higher Tempo

This shout will tell your team to move the ball around at a very quick pace, playing only with one or two touches per player. Your players will also look to make quicker runs and make sure that the game stays at a very fast pace. This shout is more utilized when you desperately need a goal.

 

Higher Tempo

This shout is very similar to Much Higher Tempo but is not quite to that extreme. Your players will still look to play in one and two touches but will not be as aggressive in doing so. This shout is more utilized in an attacking tactic.

 

Lower Tempo

This shout informs your players to slow the game down and take their time on the ball. This can be very effective should you want to keep possession, control the match and not allow the opposing team to create a hectic, end-to-end scenario.

 

Much Lower Tempo

This shout will tell your team to hold on to the ball and keep it slowly moving at all costs. Often your players will keep the ball just for the sake of keeping the ball and look to ensure the game is played at an easily controllable pace.

 

Be More Expressive

Should you boast highly creative players with flair and other attacking enterprises, use this shout to allow those players to play more freely and create more opportunities. Players in creative roles may transcend other tactical instructions but may chip in with moments of genius

 

Be More Disciplined

This shout will tell your players to completely adhere to your own tactical instructions. This helps if your players make poor decisions on their own or your team simply needs defensive shape and discipline to ensure they aren’t scored on during critical moments."

 

Defending

 

Hassle Opponents

If you want your team to utilize a high pressing defensive system, use this shout. Your players will be instructed to pressure the ball at any opportunity and hunt in packs to regain ball possession high up the pitch and in dangerous counterattacking situations.

 

Stand Off Opponents

If you want your team to set up shop defensively and play with a strong, rigid shape to avoid being opened up, use this shout. Your players will give the opponent more time on the ball but will look to clog up any passing lanes.

 

Get Stuck In

This shout will instruct your team to be strong and tackle hard whenever possible. While this may lead to an accumulation of fouls and possible bookings, it can also unnerve the opposition’s attack due to the physicality your team will introduce.

 

Stay On Feet

This shout will tell your players to not go to ground when tackling and instead tackle standing. This can help reduce bookings from poor slide tackles and also help your defensive shape as players will not be completely beaten as often.

 

Use Tighter Marking

If you find that the opposing team is constantly finding their attacking players in dangerous positions and your defenders are nowhere to be found, utilize this shout. Your defenders and deeper midfielders will find marks and stick to them, keeping them from being entirely open.

 

Use Offside Trap

If you are a fan of the offside trap and boast reasonably quick defenders, use this shout. Your defenders will look to step up at opportune moments to catch opposing strikers offside when that killer ball is played, often rendering them useless. Be wary, though, as a defense with little chemistry may do poorly with this.

 

Shape

 

Play Wider

This shout will instruct your team to stretch the field out and play from touchline to touchline. This instruction is best used if your team plays with wingers and you want to play an expansive, attacking style of football.

 

Play Narrower

If you use narrow tactics or want to be defensively compact, utilize this shout. It will help your team to stay together defensively and not be drawn out as much, making your side far more difficult to break down when trying to not be opened up.

 

Much Higher Defensive Line

This shout will inform your defenders to push up all the way to the half line when your side has possession. They can then assist the side in keeping the ball while also constricting the opposition side to playing in their own half if things go well.

 

Push Higher Up

This shout will work similarly to Much Higher Defensive Line but is not quite as extreme. Your defenders will still push up but will generally not cross the half line, still constricting the opposing team and being part of the attack but being slightly less risk-taking defensively.

 

Drop Deeper

Should you want your team to play safer defensively and not venture too far forward, use this shout. Your defensive line will stay in your half almost exclusively to ensure that they are not caught out on an opponent’s quick counterattack.

 

Much Deeper Defensive Line

Use this shout if you want to park the bus and drop your defensive line almost to your own box with the responsibility of allowing no attackers behind them and defending the goal at all times. Should you need to protect a late lead or want to try knocking a certain Barcelona out of the Champions League, try this shout.

 

Stick To Positions

This shout will instruct your players to keep to their areas of the pitch and not venture too far so that they do not get dragged out of position. Your team will thus be more defensively rigid and harder to open up; good for creating a very strong defense.

 

Roam From Positions

Should you boast a number of creative players in attacking areas, do not be afraid to use this shout. Your flair-filled forwards and midfielders will be free to roam and find space to make things happen in the attack, perhaps creating that winning goal.

 

Allow Wide Players To Swap

This will allow your wingers to swap flanks every now and then during a match. This will make it difficult for the opposition to man-mark your wingers, and it also gives you a variety of different abilities on each wing, if that is what you need.

 

Possession

 

Go Route One

This instruction will command your team to get the ball into the final third as quickly as possible. This is useful if you are desperate to grab a goal with little time remaining in a match. However, you are a lot more likely to lose possession of the ball as your team’s passing will become extremely risky.

 

More Direct Passing

This instruction will command your team to pass the ball with a little more urgency, and to play riskier, longer passes to players further up field. If you are looking for a quick goal, this can be useful, but you are more likely to lose the ball in this manner.

 

Retain Possession

This instruction will command your team to keep possession of the ball at all costs. This will mean that your players will look to make a safe pass to a nearby teammate rather than playing a risky pass to a player who is quite a distance away. This is an instruction which is a must if you are looking to hold on to a lead.

 

Shorter Passing

With this instruction, your players will make more short passes to your teammates rather than pumping the ball long. This is ideal for keeping possession of the ball, or looking to play the “tiki-taka” football which has become synonymous with FC Barcelona.

 

Pass Into Space

With this instruction, your players will look to pass the ball in to open spaces for others to run on to. This can be used in a direct passing system and in an attempt to time waste too. The passing can be quite direct and risky, so it is a very attacking instruction.

 

Work Ball Into Box

This instruction will command your team to work hard to get the ball into goal scoring areas. Your players will attack patiently, waiting for an opportunity to deliver the killer ball to a player in a dangerous position.

 

Play Out Of Defence

Your defenders will look to keep possession of the ball once they win it back off the other team, and look to pass it out and build an attack from the back. This can lead to some elegant passing play, but it can be risky if your defenders are not so technically gifted.

 

Pump Ball Into Box

This instructs your players to attempt to play high, long-range passes into the opposition’s box. This can be useful if you have a target man who is aerially efficient, but you will lose possession of the ball very quickly.

 

Clear Ball To Flanks

This instructs your players to clear the ball out to the wide areas of the pitch to be picked up by your attacking players. This is a good safety instruction which can help take the pressure off of your defence.

 

Hit Early Crosses

This instructs your players to cross the ball into the box as soon as they are in a position with the ball to do so. This can catch opposition defenders off guard, allowing your attackers to make ghost runs and threaten the goal.

 

Float Crosses

This will instruct your players to send in high, hanging crosses which will allow your players to position themselves to take advantage. This can be advantageous if you have tall, strong players to contest aerial battles.

 

Drill Crosses

This is the opposite to Float Crosses. This will instruct your players to send in low, fast crosses which are ideal for pacey, aware strikers to get on the end of. This is suited for poachers to score from; players who can get into good positions quickly.

 

Run At Defence

This encourages your players to dribble at opposition players at a high pace in an attempt to put them under pressure and force them into making a defensive move.

 

Shoot On Sight

This encourages your players to shoot at goal, even if they only have a half-chance. This is more useful if you need a goal, but it can waste quite a few attacks.

 

7 - Instruções aos jogadores - Como já disse em cima, deveremos saber quais as habilidades para cada função que queremos que o jogador cumpra, como tal existe uma série de ordens individuais que poderemos atribuir aos jogadores consoante aquilo que desejamos obter. Poderia estar aqui abordar este tema aqui, mas como não é esse o objectivo, dou apenas o exemplo que coloquei na táctica

 

8 - Instruções sobre o adversário - "When you head in to an important fixture, whether it's a lower-league derby or a Champions League Final, many new FM players will probably skip the opposition instructions, and anxiously head on into the match. However, not placing instructions on players in the opposition team who can really hurt your team might end up costing you the game.

 

Before you start your game, or even head on into your pre-match press conference, be sure to check your scout's team report of your upcoming opponent, which will probably tell you who their best player (or players) is at stopping a counter-attack, who can skillfully bamboozle your defenders, and who their goal threats are. If you are willing to go an extra mile to see gain further knowledge of your opponents, be sure to check what kind of attributes their midfield and forward line have.

 

One of the most important factors is looking for potential players who could cause damage to your team. For example, if I were to play against a player that has high acceleration and pace attributes, it would be better to have “tight marking” checked, to keep that player under pressure. Another “must” for a dangerous attacker is to “show on to weaker foot”, as the player might decide to test the goalkeeper, or whip in a cross, and you can then force them to turn on to their weaker side. Of course, this would make your defence’s and goalkeeper’s lives easier.

 

If you are facing a real technical player, whose Creativity, First Touch and Passing stats are fairly high, it would be preferable to have him “Closed Down”, and have the “Tackling” set to hard, to make him feel that he needs to keep looking over his shoulder when he receives the ball, not knowing when the next challenge will come in. This will stop the player from being as expressive on the ball as he usually is, and force him out of his comfort zone. To add, if you were to find yourself against a tall, yet slow striker, you would also want to have him “Marked Tightly”, and “Shown on to Weaker Foot”, as he can unleash a shot if your player decides to give him the opportunity to test your goalkeeper.

 

Consequences

One of the many consequences of having the “Tight Marking” and “Close Down” instructions on a player, is that the defending player’s condition will be lowered at a faster rate, which will not help the player’s fitness over long-term. To add, it might get too many players focused on a single player, which would allow other players the freedom to cause your team damage.

 

As for the “Tackling” (Easy, Normal and Hard) consequences, it can bring various yellow cards or, in the worst case scenario, can get one of your players sent off. If you do choose to go on “Easy Tackling”, it can also open up many other opportunities for your opponent's players.

 

The last instruction, “Show on to Foot”, can confuse your defenders - if you choose the left or right foot, instead of the weaker foot, it can bamboozle the defender, leaving your defenders helpless for a 1v1 with the goalkeeper. "

 

9- Bolas Paradas - Desde do novo patch e desaparecimento do bug dos cantos, muitos podem achar que não tem muito interesse abordar as bolas paradas, pois ainda continua a ser possivel marcar nos cantos, não com a mesma frequência, mas com os jogadores certos e as ordens adequadas é possível.

 

10 - Adaptação - Entenda-se que apesar de ser um simulador os jogadores não são robôs, e estes precisam de habituação e rotina na táctica construída. Por isso se não começar a ter logo resultados não quer dizer que seja o fim do mundo ou que algo possa estar muito mal, muitas vezes a equipa ainda não adquiriu a rotina necessária. Como por vezes temos que adaptar a táctica ao adversário, o meu conselho é que treinem duas tácticas, uma delas para a maioria dos jogos, outra para o jogos com uma dificuldade muito superior.

 

Para mim estes são os pontos principais que devemos ter em conta para criar uma táctica, claro que depois temos outros pontos para que esta funcione desde da moral e condição do jogador, Palestras, etc etc

 

Indo ao que interessa.

 

Esquema táctico

 

37ge.png

 

Bolas paradas

 

8vcu.png

 

Resultados

 

dp0l.png

 

zurc.png

 

Estatísticas nos empates e derrotas

 

dir3.png

 

OBS: Neste jogo experimentei usar a linha defensiva mais subida, pelo resultado é óbvio que não correu nada bem::::(

 

zx1c.png

 

7m00.png

 

71ge.png

 

oyne.png

 

7zt0.png

 

srk3.png

 

OBS: a unica contratação que fiz foi o Sadio Mané

 

 

Download Aqui

Editado por MasterXp

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Excelente post Master :handclap:

 

Talvez possas considerar o seguinte: usas uma estratégia atacante, o que desde logo implica que estás a instruir os jogadores para serem mais apressados na procura do golo, ou seja, para correrem mais riscos. Se a isto somares, mais passe directo e mais intensidade pode ser um bocadinho excessivo, levar a muitas perdas de bola e sofreres os consequentes prejuízos.

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Excelente post Master :handclap:

 

Talvez possas considerar o seguinte: usas uma estratégia atacante, o que desde logo implica que estás a instruir os jogadores para serem mais apressados na procura do golo, ou seja, para correrem mais riscos. Se a isto somares, mais passe directo e mais intensidade pode ser um bocadinho excessivo, levar a muitas perdas de bola e sofreres os consequentes prejuízos.

 

Sim entendo o que queres dizer. Essa é uma preocupação minha, mas apenas senti necessidade, "abrandar" com equipas mais pequenas.

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MasterXp muito bom este poster

 

De uma forma concisa explicaste as 90 e tal paginas do gremio tatico :biggrin:

 

E concordo com o q foi dito aqui, não sofres muitos contra golpes, apanhando a defesa desguarnecida com essa estratégia?

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MasterXp muito bom este poster

 

De uma forma concisa explicaste as 90 e tal paginas do gremio tatico :biggrin:

 

E concordo com o q foi dito aqui, não sofres muitos contra golpes, apanhando a defesa desguarnecida com essa estratégia?

 

obg

 

Não costumo sofrer muitos golos, por causa da posição da defesa... os golos que sofro é contra as equipas mais dificeis e as equipas que sou claramente vencedor

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A tactica que colocaste para download, nao corresponde ao desenho tactico da foto :confuso:

nao???? vou corrigir

 

esta corrigido, verifica

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nao???? vou corrigir

 

esta corrigido, verifica

 

 

Sim... agora está! Tou a estudar numa tatica muito parecida com a tua, so qe tenho algumas diferenças nas instruçoes que dou a equipa e tbm nos jogadores individuais.

A nivel de meio campo, jogo com um pivo defensivo recuado, um rec bolas e um medio centro. A nivel geral, a minha defesa é mais "dura e apertada"... gosto de taticas á italiana, que sofram poucos golos LOL (isto sou eu a ser maluco)

Depois de aperfeiçoar a minha, vou testar a tua e dou te feed back :wink:

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Sim... agora está! Tou a estudar numa tatica muito parecida com a tua, so qe tenho algumas diferenças nas instruçoes que dou a equipa e tbm nos jogadores individuais.

A nivel de meio campo, jogo com um pivo defensivo recuado, um rec bolas e um medio centro. A nivel geral, a minha defesa é mais "dura e apertada"... gosto de taticas á italiana, que sofram poucos golos LOL (isto sou eu a ser maluco)

Depois de aperfeiçoar a minha, vou testar a tua e dou te feed back :wink:

 

vou ficar a espera:)

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Vou testar e depois dou feedback ;)

 

Fico a espera:)

 

Para tirares um melhor partido da táctica, tens que ter algum cuidado na escolha do Médio defensivo, e do Central que fica ao primeiro poste nos cantos

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Já testaste esta tatica noutra equipa sem ser o Porto?

Eu fiz essa táctica no Sevilha, depois só melhorei para o Porto.

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