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Hansy

Xpert Eleven - Liga CMPT

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f*da-se ó Patrício, 5 amarelos, 1 vermelho e 2 jogadores meus lesionados :lol:

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f*da-se ó Patrício, 5 amarelos, 1 vermelho e 2 jogadores meus lesionados :lol:

 

:mrgreen:

 

Nem me lembrei de fazer a equipa

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Nem eu, 3ª vez seguida, o que vale é que tenho o onze já definido. Nem é pelos resultados, é mesmo pelo VD.

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Guest Rumpas

Media de forma 16 not bad :)

 

Excelente fim de epoca. O VD está bom para todos (!) os jogadores. Estou à espera dum bom change report!

Tenho apenas dois jogadores com 10 de VD (os dois jogadores mais velhos), tudo o resto acima disso.

Manutenção garantida e ainda vou tentar roubar o 5º lugar ao Vaart 8)

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A minha forma caiu a pique, já nem tenho grandes esperanças no change report. Eu meto os putos a jogar e o VD desce :lol: E o Vaart vai é roubar-me o 4º lugar a mim.

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Guest Rumpas

O VD desce? :-k

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Guest Rumpas

Hmm, não fazia ideia. Nunca me aconteceu

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Guest Rumpas

O VD depende do número de jogos jogados e da forma média. E da idade também, acho.

Eu sei isso, mas o VD tenho ideia que é uma caracteristica que só sobe e não desce.

 

Aumenta mais ou menos em função do número de jogos jogados e da forma média.

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Um artigo do Richardfenn sobre o DV.

 

 

Coach's Corner - Development Value

Firstly Im pleased to announce we have a new edition of the Coach's Corner after a short layoff from this wonderful article. This latest edition takes a look at development value, what it is, how it is calculated, best ways to maximise on it and more. Development Value is one of the most important aspects of the game, it determines the progression of your players. As with the past Coach's Corners this one is quite long and we have a 'subject matter xpert' at hand to help us understand DV a little bit better! Our Xpert on this occasion is the one and only RichardFenn.

 

 

What is Development Value?

==========================

 

The Development Value is used at the end of the season to provide a skill update to your players. Essentially, any player with a value higher than 10.0 will receive a skill increase, but any player with a value below 10.0 will receive a skill decrease.

 

The further above or below 10.0 the player's Development Value is, the bigger the skill increase or decrease. The player's age also has a bearing - young players will gain more skill and lose less skill than older ones. As a result, you should focus on getting young players to the highest DV you can, while your 30 year olds probably just need to get above 10 so that they don't reduce in skill.

 

The Development Value (or DV) is calculated base on the player's average form (often referred to as AF) and the match experience that they have picked up throughout the season (ME for short). Keeping an eye on both is essential to getting good development values for your players.

 

 

How important is average form?

==============================

 

Originally, a player's skill update was based solely on their average form and it is still nearly as important as it has been in the past. Each player needs a certain amount of match experience for their development value to be equal to their average form, and any experience on top of that gives a bonus. Given that some veterans gain match experience quite slowly, they may not get enough experience in a season and so may need an average form higher than 10 to get a development value to that level.

 

For young players (those under 26, but particular teenagers), getting average form as high as possible is recommended - you probably want to aim for 15 or higher for those players. To that extent, knowing how to get the most out of training (for which there is also a Coach's Corner article here: http://www.xperteleven.com/xpertdaily.aspx?DartID=2227&S=1&lang=EN ) could be very helpful.

 

How match experience is calculated

==================================

The experience a player gains in a match depends on a few factors, but is primarily dependent on the age and skill of their teammates and the age and skill of their opponents.

 

Younger, lower skilled players gain more match experience when they are involved in a match with older, better players than them and vice versa. Skill is often more significant than age.

 

The "team part" of a player also has an influence - a defensive player (including the GK) will be influenced more by their own defensive partners and from their opponent's attacking players (midfield and attack). Outfield players gain 60% of their experience from their own team and 40% from their opponents, while goalkeepers gain 40% from their own team and 60% from their opponents.

 

The average age of the lineup also has an influence - if the lineup is younger than 25 or older than 29, then the experience a player can gain will start to decrease significantly.

 

Furthermore, the amount of time a player is involved in a match has an influence on experience gained. This is not linear, in that 45 minutes actually gets more than half a game's experience. A table is listed here, where a full game is 100% experience. (Note: these figures are all rounded to the nearest 1 decimal place)

 

1 min = 5.0% of one full game

5 mins = 14.6%

10 mins = 23.1%

15 mins = 30.2%

20 mins = 36.7%

25 mins = 42.6%

30 mins = 48.1%

35 mins = 53.3%

40 mins = 58.2%

45 mins = 63.0%

50 mins = 67.6%

55 mins = 72.0%

60 mins = 76.3%

65 mins = 80.5%

70 mins = 84.6%

75 mins = 88.6%

80 mins = 92.4%

85 mins = 96.3%

90 mins = 100%

 

Because the ME gained is not just the number of minutes as a percentage of 90, this can come in very handy if you manually set your own substitutions (which I will go into later).

 

Match experience also depends on season length (in terms of the number of league games), so playing two games in a 10 match league would be the same as four games in a 20 match league. This means that players will need the same proportion of game time across different leagues.

 

Match experience is converted into a percentage of average form to give development value. When a player has no ME, their DV is approximately 25% of AF, for example. Increases or decreases in average form will give increases or decreases in development value. Players with lower average from will initially show lower increases in development value than those with higher average form.

 

There is a point where a player's ME will equate to more than 100% of average form and a player is effectively gaining "bonus" development value. The way this works is not necessarily as you'd expect. The percentage boost is not a multiplier of the average form, but a multiplier of (20 - average form).

 

For example, if player A has an average form of 10 and player B has an average form of 15 and they both have enough ME to give them a 20% boost, then player A will gain 2 extra bars (20% of 10) and have a DV of 12, while player B will gain 1 extra bar (20% of 5) and have a DV of 16.

 

It is therefore very beneficial to give bonus game time to players whose average form is lagging a bit, as they stand to gain more from each extra game.

 

Maximising match experience

===========================

 

There are a few useful ways of boosting the match experience you can get for your players by doing a little planning ahead, and this can make all the difference at the change report.

 

The first (and easiest) of these ways is to manually pick and choose your substitutions. Bringing on a couple of fringe players for the last 20 minutes of a game if you're well ahead is one method, but another involves subbing one youth in for another.

 

If you have two juniors, it's better to give them 45 minutes each in two games, swapping them at half time, than it is to give them a full game each. You will get the players 26% more match experience (i.e. two lots of 63%) which you would not otherwise have had.

 

Planning ahead for when you can field youngsters is also important. The strategy depends in part on your aims for the season - if you're a strong side, you may want to field your youths against weaker opponents where you will probably still win. If you're likely to be struggling throughout the season, then play your youths in games that you're already likely to lose.

 

Finally, in leagues with a cup it is definitely making use of those matches. Cup games offer "free" match experience on top of league matches, so being able to progress a round or two will give you a chance to give reserves a run out for bonus experience, even if you are not expecting a lengthy cup run.

 

DV and transfers

================

 

The development value affects players when they are transferred between teams and is the means by which they can gain or lose skill on transfer. There are a few things to remember when buying or selling players which can help you get the full potential out of them.

 

When a player is sold, they are given a skill update. However, this update is not based on the DV you see. What happens is the system works out how much match experience they would have if they played the same proportion of game time as they have with you so far, and then that is used to work out DV based on their current average form. This means that players sold fairly early in a season that have played in every game may get a skill increase, while players that haven't played at all will get a skill decrease.

 

When you buy a player, the skill update they can get at the end of the season is reduced, depending on how much of the season is remaining when the player joins (although there is no reduction if the player signs before the first league game). This reduction in skill update is reflected in the development value, which will start at a higher than normal level, but increase much more slowly. For players signed late on in the season, you may find it is not possible to get a particularly high DV even if they play every game.

 

It is recommended to sign young players as early on in the season as possible so as to maximise the skill update they can get at the end of the season.

 

Questions:

==========

 

Quercus asks:

Aside from the obvious Goalkeeper bias, does DV allocation for playtime differ from position to position? Do defenders get better DV than say forwards?

 

I don't believe that position has an effect on match experience gained. However, there is an argument that it is more difficult to maintain form for forwards - a low conversion rate in a match can affect form, as can missed chances. In that respect, you could argue that strikers are more likely to struggle with DV.

 

-------------

 

Quercus also asks:

How important is it to have skilled veterans in a side? Can I really not get away with having mostly or all youth sides?

 

There is a trade off here, in that while players will gain more match time on the one hand, they are also going to gain less ME for that match time on the other. Skilled veterans improve ME gained in two ways - they improve experience by being good 'mentors', and they boost the average age. For a youth side that is made up entirely of 17 year olds, I think you may well be worse off. For a side that is slightly more staggered with a higher average age (say 20 or 21), then there may be a benefit. Of course, from the point of view of being competitive in games, I wouldn't advocate going all youth. ;-)

 

-------------

 

_Jeff asks:

If you are offered a resonable Youth Talent through the academy, say a 17/4, midway during the season, and he comes on low DV, eg 5DV, is this player worth keeping?

 

There are three things to consider when a talent comes through - his form on arrival, the number of games left and the number of players you have that still need games. The fewer games there are remaining, the higher you will want the form to be in order to keep the player because (a) you have fewer notations to get their average up and (b) you have fewer matches to take the player's DV past the average form if you can't raise it enough. I don't have any hard and fast rules on youths though - it is a judgement call and I may do different things with different teams in different league setups.

 

-------------

 

Torz77 asks:

Has the introduction of DV made cup progression more important? That is, under the old system you could only ever reach 100% ME. Now that you can reach higher than 100% ME, is it worthwhile trying to progress as far as possible to maximise your team's potential DV?

 

While the cup offers a lot of "free" match experience to players, there is a balancing act to do between getting extra match experience and maintaining form. Training can be an expensive business and in Xpert Leagues it may be easier to go out the cup earlier if you're strapped for cash. With Xpert Leagues dropping to 2040 teams in some cases, the third round is expanded to two legs and, with seeding being applied to that round, stronger teams may benefit from fielding their youngsters right from the off and just seeing how far they will get on their own, while weaker teams will probably have to take the "as far as you can approach" as anything past the fourth round will take some doing and the better players are likely to gain more ME from the earlier rounds anyway.

 

Quercus did a very detailed analysis and came to the conclusion that about four games should be enough, especially in the advent of substitutions:

 

http://www.xperteleven.com/xpertdaily.aspx?DailyNewsID=24118

 

-------------

 

CosmicRichie asks:

Is DV an improvement on average form in your opinion, from the viewpoint of ease of play for newcomers and ease of development?

 

In terms of change reports, I think they have become easier to control if you know what you are doing, and leagues with 1 game a week and a cup can see very good CRs these days.

 

In terms of ease of play, the importance of average form is not completely obvious and may be something worth emphasising more. If the assistant coach pointed out players that may benefit from extra training due to them having low form, that could be useful.

 

-------------

 

CosmicRichie also asks:

With the strength of 5 man midfield formations does having 4 strikers make it virtually impossible to get them all good DV.

 

I'd say it's very difficult and because some are finding it more difficult to maintain form for strikers, the job is not made any easier. I've cut down my preferred number of strikers to three, although one of those is almost invariably a youth so does not require that many games.

 

-------------

 

GRASSBANDITS asks:

Whilst there is no "maximum" DV it's clear there is a limit where additional match experience is almost irrelivant to increases and this is primarily paramerised by the age and skill of the player.

 

In your experience are there AF/DV maximum ratios relative to players age? e.g. If a 16yo has 16AF how high can his DV realistically be? If a 32yo has 16AF how high can his DV realistically be?

 

It depends on the league structure to some degree. Cup games factor in but, based on estimates, I'd say that in a league without cups the 16 yo could get to around 18.0 DV and in a league with full cup matches, they could go up to around 18.5 DV, assuming they gain full match experience and play every match.

 

I probably couldn't give an accurate estimate for a 32 yo as the ME they gain per match is based more on skill than age and it will vary from player to player.

 

-------------

 

GRASSBANDITS also asks:

How good is the autocoach at helping maximise development?

 

Iwe has described how the assistant coach makes his decisions here.

 

 

As it's based on a player's average form, then it may be slightly distorted at the start of the season when average form is low, and also if a player's form is way below the intended value. The rest of the time, I'd consider it to be a useful guide for those managers that do not already have a plan on distributing ME.

 

If you stay one step ahead, the assistant may gradually reduce the number of recommendations and I've had instances (notably in leagues with a cup) where the assistant makes no recommendations at all. Whether that's a good or a bad thing, I'll let you decide. :-)

 

-------------

 

Squarehead13 asks:

Have you noticed a change in your average change report since DV was implemented?

 

I've definitely become more ambitious with change reports since DV came in, because average form is no longer a limiting factor. Before DV, you were at the mercy of form and values of 15 and higher were a generally accepted target. Now I'd say for young players that values of 16 and 17 are more achievable, which doesn't necessarily equate to a lot of skill in one change report alone, but over three or four seasons could be a whole skill bar difference.

 

Thanks to all of the users that asked questions, whether they were used or not. Please remember that this article is the opinion of one user, and as such, you should not take it as gospel. If you would like to suggest a topic or be the “subject matter xpert” for a future Coach’s Corner article, please contact Celticlegend. Thanks to RichardFenn for writing up such a great article and taking his time to answer the questions and also thanks to all you readers, we hope you find this a helpful read!

 

Editado por Hansy

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Não estava de todo preocupado com o título, apenas com a subida, joguei todos os jogos (sem excepção) com 100% para o VD. Espero que tenha um bom change report, nunca tive uns valores do VD tão altos.

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os meus jogos fora de casa são um fartote :lol: devo ter de jogar com 5 defesas centrais ou assim

bom campeonato, venha daí o relatório que tenho fé num bom relatório

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Guest Rumpas

Não estava de todo preocupado com o título, apenas com a subida, joguei todos os jogos (sem excepção) com 100% para o VD. Espero que tenha um bom change report, nunca tive uns valores do VD tão altos.

x2

 

57eoZ.png

 

Joguei a época praticamente toda para o VD, e consegui assegurar a manutenção :)

 

Pena o Hagi e o Assad terem vindo das camadas jovens já com o campeonato a meio :/

Editado por Rumpas

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Já que estamos numa de partilha:

 

aRmjutS.png

 

Não está mau, só tenho medo que os jovens nivel 6 não subam (14 e 15 não é assim tanto), mas de resto estou satisfeito qb. Preciso de um novo GR jovem :mrgreen:

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Vendo bem, o meu VD não está assim tão mau. Podia estar melhor, mas o change report vai depender muito daqueles que estão ali no limbo.

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Já que estamos numa de partilha:

 

http://i.imgur.com/aRmjutS.png

 

Não está mau, só tenho medo que os jovens nivel 6 não subam (14 e 15 não é assim tanto), mas de resto estou satisfeito qb. Preciso de um novo GR jovem :mrgreen:

esqueci-me de esconder as qualidades especiais :facepalm:

 

Já editei, pode ser que alguns não tenham visto :mrgreen:

Editado por Rumpas

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Estive a fazer contas e vou ganhar 1,5 M em prémios :D vai ser uma bela ajuda para as contratações de pré-época. Por falar nisso, repararam que o método das transferências mudou? O fecho do leilão deixou de ser às 23h para todos os jogadores, passando a ser à hora que o puseram à venda, 4 dias depois.

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Vou fazer (ou tentar) uma revolução completa no plantel.

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tenho ideia que é esta noite ou amanhã.

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