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Extreme Warfare Revenge / Total Extreme Wrestling

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Sting x Lesnar

Daniels x Mortiz

Sabin x Gunner

Harry Smith x Jimmy Jacobs

 

Heavyweight - Daniels

Intercontinental- Chris Hero

TV- Harry Smith

Tag- Devin e Mason Cutter

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Tag- Devin e Mason Cutter

Estes e os Ballard Brothers carregam a minha promoção local às costas :heart:

 

Lembram-se daquele diário com o desafio de ter o pior wrestler de sempre (criado por mim) como campeão da companhia? Aqui está o primeiro "super-show", após meio ano.

 

UltimaMania I (Rating: D | Attendance: 15)

 

Todd Chandler def. Sonny Samson (D)

 

Devin Cutter and Shane Ballard went to a 15 min. time limit draw (C-)

 

Garvin interviews Orange Cassidy (D)

 

WWF Championship Match, Daniels' Last Chance!

Matthew Scarr © def. Josh Daniels (E)

 

Blowoff Match for the #1 Contender's Spot

Orange Cassidy def. Thirteen (D)

Após o show, o impossível aconteceu, com o Matthew a tornar-se o primeiro wrestler a atingir E de popularidade na nossa região, incrível o que um cinto na cintura pode fazer pela credibilidade de um gajo :lol:

 

E um tal de John Cena acaba de assinar pela TNA :medinho:

Editado por bdani

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We'll take a break from contracts today to focus on two user-requested minor changes to the editor and two minor area \ region changes.

 

#69: Editor Grade View

 

In some areas of the editor, particularly worker skills and the popularity screens, the game will automatically show what grade the current value would equate to. i.e. you would see "91% (A)" after the slider.

 

#70: Editor Sliders \ Text Box Choice

 

Taken from Comic Book Hero, in some areas of the editor you can choose to switch between the usual input method, sliders, and a secondary option, text boxes. This can be useful if you'd prefer to tab 'n' type your data.

 

#71-72: UK Changes

 

There are two very minor changes to the UK game area. The first is that it has officially been renamed to British Isles as it apparently was not clear enough that "UK" was not a political division; the "Ireland" game region continues to be a geographical construct that includes both Northern Ireland and the Republic Of Ireland. Secondly, the "Midlands" game region is now "Central", and covers the center of England and Wales.

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#73-74: Contracts (Parts 3 and 4)

 

Negotiating with a worker is now a far deeper experience, and these entries will explore two of the new contract terms.

 

The first is Roster Usage; this is where you specify what role on the roster the worker would be contracted for. This runs from "Whatever Is Needed" and "Exclusively In Ring" to "Exclusively An Announcer" and "Exclusively A Referee". This offers a balancing act of sorts, because whatever you choose will be strictly enforced.

 

For example, offering someone a position as exclusively being a colour commentator has the advantage that it makes the contract a more attractive proposition to them (as they know they'll have a defined role and won't be having to ever go in the ring and take bumps), but has the drawback that you're then locked into that choice for the remainder of the contract. On the flipside, offering "Whatever Is Needed" gives you the freedom of using them however you like (as in previous games), but is a less attractive proposition to them (as they're basically at your beck and call) and so you may have to pay them more to get them to accept it.

 

The second term is Intended Role; this tells an in-ring competitor how you are planning to use them. Each of the defined roles can carry certain pros and \ or cons. For example, "As A Special Attraction" means that the worker will not complain if he is rarely used, but he will expect to be booked strongly when he does appear. "Nostalgia Act" means that they will not expect to be used very often and know they'll lose most of their matches. "Icon" means that they'll expect incredible treatment. Obviously "good" roles make a contract more attractive, "bad" ones makes them less so. You can also pick "Normal" role, which means there are no pros and cons.

 

These two terms - as well as the others that will be discussed in future entries - allow a deeper experience to contract negotiations as there are more tactics and strategy involved in the process.

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#75: TV Show Name Generator

 

As with the other sections already mentioned in previous entries, TEW2013 will allow the user to edit the previously in-built TV show name generator.

 

Each potential name can be defined by area (whether it is available for US companies, Canadian companies, etc).

 

By default, every database will start with the same set of names that TEW2010 had in-built, so for those mod makers who have no interest in this, there's no need to do anything at all.

 

#76: Suggest A TV Show Name

 

Related to the above, some of the TV-related screens now come equipped with a Suggest A Name button which uses the generator to randomly give you inspiration.

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#77-78: Contracts (Parts 5 and 6)

 

Today we will look at two more terms that are part of contract negotiations.

 

The first is intended push; as simple as it sounds, this guarantees an active wrestler that he'll have a minimum push for the duration of the deal. This ranges from Never Lower Than Main Eventer all the way down to Opener, and includes "Normal Push" (the default setting, means there is no guarantee). Obviously the higher the push you guarantee, the more attractive the offer.

 

The second is availability; this covers what shows a worker will be contracted for. The options are All Shows, PPV Only, Major TV Shows And Above and Everything Except House Shows. So if a worker was contracted for Major TV Shows And Above then he wouldn't be available for booking on 'B' shows or house shows. Again, the terms affect the attractiveness of the offer and are strictly enforced.

 

We will look at some more terms in the next entry.

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C-C-C-C-COMBO BREAKER.

 

Quanto custará o jogo? Já deves ter dito....

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Grey Dog Software is happy to announce that Total Extreme Wrestling 2013 will be released in the final quarter of 2012. TEW2013 is scheduled to be available for digital download exclusively via Grey Dog Software for US $34.95.

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#79-81: Contracts (Parts 7, 8 and 9)

 

As well as Creative Control, which was in previous games, there are now two other clauses that can be used as "sweeteners".

 

The first is Hiring Veto; as simple as it sounds, if a worker has this clause in his contract then he has the right to stop you making offers to anyone who he doesn't want in the promotion (this only applies to new signings, not re-signings).

 

The second is Auto Wage Match. If Worker X has this clause and Worker Y is signed to a deal of the same type for a higher wage, then Worker X's contract is automatically updated to match it.

 

Of course, both these clauses make the contract more attractive to the worker but sacrifice some of your control.

 

Another new part of contracts is the Non-Compete Clause, which is only available for written contracts. If a worker is under a non-compete clause then he cannot leave the company unless the contract expires or he is released; i.e. no matter how unhappy he gets, he is locked down to that promotion. Of course, as the worker has less freedom under a non-compete clause including one in negotiations makes the offer less attractive.

 

It is important to note that workers who are not under non-compete clause always have the option of handing in their notice if they get too unhappy - even if they are under a written deal. This is different to previous games where all a worker could do is request a release if he got too miserable.

 

#82: Sit Outs

 

Related to the previous entry, workers now have the ability to sit out their contracts if they are under a non-compete clause but are extremely unhappy. This means their is a stand-off - the worker will not turn up for any shows and so cannot be used, but as he is not working the company does not have to pay him. This then continues until the deal expires (or the company releases him). This is quite a rare occurrence though, and would only happen in extreme circumstances.

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#83: Battle Royal Road Agent Notes

 

When booking battle royals, there are now four extra road agent notes to give you more control over how it unfolds. The four are:

 

Finalist: The worker makes it to the "final four".

 

Runner Up: The worker is the last person eliminated.

 

Most Eliminations: The worker eliminates more people than anyone else.

 

Iron Man: The worker lasts longer than anyone else.

 

Finalmente. :prayer:

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#84-86: Road Agent Notes Improvements

 

Today we'll take a look at three time-saving improvements that have been made to the road agent notes section; all of them are relatively small, but will save you a lot of time in a section of the game you use a lot.

 

Firstly, they are now context sensitive; this means that road agent notes that don't make sense are left out of the selection entirely, meaning you have a smaller, more efficient list that therefore makes it easier to find what you need. For example, if you are running a standard singles match then you won't see the ladder match finishes, the cage match finishes, etc.

 

Secondly, the road agent notes are now in a large list box rather than a drop down menu. Again, this is a small change, but it does speed up the process as you can both see most of the list immediately and it means it takes one click, not two to get to what you want. Also, the list is now broken up with sub-headings to make it more logical and ordered.

 

Thirdly and finally, the simplest of the three changes - you can now double-click any road agent note to add it, rather than having to select it and then click on a button further across the screen. This simply speeds up the process (especially if you are doing multiple items).

 

Tomorrow we'll look at some of the new road agent notes that have been added.

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#87-89: New Finishes

 

We will look at three of the new road agent notes today.

 

Injury Infliction: This means the match is stopped because one worker has beaten up another so badly that they have to be stretchered out.

 

Kayfabe Injury: This means that one of the worker's get injured during the match and so it has to be stopped (but he's just working the audience, the worker isn't really hurt).

 

Replacement Referee: The original referee gets knocked out near the end of the match and is replaced by the worker specified; he is then the referee for the finish.

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Gosto, isto são coisas que eu já quis fazer in-game mas não pude "oficialmente", abre-nos mais o leque criativo dentro do jogo. Estou a ficar mesmo ansioso por isto.

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#90: Limited Involvement Note

 

Another new road agent note is Limited Involvement; this indicates that a specific worker should have as little ring time as possible (obviously this can only be used in matches where there are enough partners or opponents to cover his or her 'absence'). As they are barely involved they have a much smaller impact on the match's final grade, are ineligible for certain penalties (such as those related to stamina, etc), cannot get injured, etc, etc, but also cannot gain as much popularity or momentum. There are also some penalties involved in using it to stop it being abused. This note therefore allows you to protect workers or hide glaring weaknesses.

 

#91: Manager Client List

 

On the Roster screen there is now a "Managing" button; this generates a pop-up that will show who that worker is currently the manager of. This is simply for ease of use, as in previous games you could only see who a worker's manager was, not the other way around.

 

#92: Turn Off Chemistry

 

You can now turn all chemistry-related features off via the Options menu if, for whatever reason, you don't believe chemistry exists in reality.

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Antes da Wrestlemania de 2007, este são os combates comfirmados:

 

Cerebral Steel(Gene Snistky) vs Bobby Lashley(Royal Rumble Winner) pelo WWE title, o Snistky está undefeated.

 

The Undetaker vs Kurt Angle - Combate marcado há uns meses para cá depois de um draw, em PPV.

 

Bill Goldberg vs Steve Austin - Se vocês se lembram. o Steve Austin perdeu para o Orton, por causa do Goldberg. Será que vai ficar tudo resolvido na Wrestlemania?

 

Rumores

 

The New Revolution vs Anti The New Revolution - Brock Lesnar e The New Revolution tem feito a vida negra a HHH, e este criou a Anti The New Revolution, há duas hipóteses: Lesnar vs HHH e depois um 4 vs 4. Ou um 5 vs 5.

 

Randy Orton vs Mark Henry - Randy Orton perdeu o título no No Way Out devido a Mark Henry ( o Mark foi primeiro que o Orton a ser eliminado) ele quer vingança, será que vai ter no maior PPV do ano?

 

Daniel Bryan vs Kane - Daniel Bryan, o campeão de Hardcore, foi atacado por Kane, depois de Kane ganhar um #1 Contender Match pelo Hardcore title, perdeu no No Way Out, uma nova chance poderá ser dada por Bryan.

 

Bret Hart appearance - Toda a gente sabe que Bret assinou contrato com a WWE, depois de ser despedido da WCW, agora ninguém sabe quando vai aparecer.

 

Bob Sapp/Mike "The Miz" Mizanin vs The Dudley Boyz pelo WWE Tag Team title

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Ninguém tem uma Database de 2007 ou algo do genero?

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2006 acho que tenho aqui mas tipo nao funciona.

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#93: Post Show Speeches

 

After large events the user will have the option of giving a speech to the locker room. These speeches allow the user to single out between one and three workers who appeared on the show and give them specific praise (ranging from Given Some Encouragement to Praised For A Great Performance) or criticism (ranging from Told They Could Do Better to Ripped Into For Their Night's Work).

 

The choices go towards a worker's motivation. However, it is not simply a case of picking some praise and getting a boost. Firstly, the game keeps track of recent speeches, and it will normally take at least two or three positive comments to build up to a motivation boost. Secondly, some workers will actually get lazy if you're constantly praising them, and may need a few harsh words to keep them focussed. Thirdly, it is not only the workers you choose to comment on who are affected - if you praise one worker repeatedly, then someone who dislikes him may get annoyed that they're not also getting praised. Similarly, some workers may get upset if you haven't praised them in a while. It therefore requires some juggling to make sure you don't end up giving some people worse motivation.

 

You will get on-screen responses and notes to help you see and understand who is being affected by your speeches. Also, a history of previous speeches is available on-screen so that you can keep track of what you've done previously.

 

The feature is entirely optional and can therefore be skipped entirely if you wish.

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E se desse para fazer um antes era mel.

 

Primeiro TV Show de sempre de uma companhia e dizer aos lutadores para darem tudo por tudo porque iam ser vistos de um lado ao outro do pais era :carinhoso:

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E se desse para fazer um antes era mel.

 

Primeiro TV Show de sempre de uma companhia e dizer aos lutadores para darem tudo por tudo porque iam ser vistos de um lado ao outro do pais era :carinhoso:

Paul Heyman Style.

 

Editado por bdani

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#94: Additional User Talent

 

A fifth user talent, Diplomacy, has now been added. This is used when handling incidents, and affects the chances of good or bad responses. For example, if you choose to suspend a worker for a drug test failure then having a high Diplomacy talent would mean an increased chance of it causing the worker to see the error of his ways and get himself clean. A low score would mean he's more likely to just get mad at you.

 

#95: Pre-Set Title Defences

 

Using the editor the user can now pre-set how many defences a champion has already had, rather than having them always start from zero.

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