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Extreme Warfare Revenge / Total Extreme Wrestling

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summerslamg.png

 

 

A minha SummerSlam:

 

1ª Combate pelo WWE Tag Team

3º pelo Intercontinental

5º pelo Hardcore

6º pelo WWE Heavyweight

Steve Austin vs Randy Orton, o Goldberg faz um Spear ao Stone Cold e ele fica KO e perde por Count Out. Já tenho combate para a Wrestlemania. :mrgreen:

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meh, usar o Steve Austin como wrestler quando ele não tinha condições físicas para lutar... não gosto muito. Estás a fazer PPV's por brands, separadamente?

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meh, usar o Steve Austin como wrestler quando ele não tinha condições físicas para lutar... não gosto muito. Estás a fazer PPV's por brands, separadamente?

Estou a usar o update em que a WCW, foi comprada pelo Ric Flair e muitas estrelas foram para lá. O Steve Austin era um semi active wrestler. Estou em 2006

 

Ah, não disse mas o combate do Samoa Joe, foi com a carreira on the line.

Editado por 45roma

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Estou a usar o update em que a WCW, foi comprada pelo Ric Flair e muitas estrelas foram para lá. O Steve Austin era um semi active wrestler. Estou em 2006

 

Ah, não disse mas o combate do Samoa Joe, foi com a carreira on the line.

Ah, pensei que fosse real life. :compinchas:

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A Raw que vou fazer, espero que tenha um A* na Promo Final, do Steve Austin

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Matt_Skills.png

 

Isto é o meu campeão, portanto também não tenho nada que mandar vir :lol:

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O teu campeão aonde?

Companhia criada do zero. Mas só tenho "isso" como campeão pelo desafio :mrgreen:

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Vou criar uma promoção, mas tenho sempre o problema de ao 3º mes as finanças começarem a baixar imenso.

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Vou criar uma promoção, mas tenho sempre o problema de ao 3º mes as finanças começarem a baixar imenso.

Não te armes em cavalo de corrida :mrgreen:

 

Falando a sério, a única maneira de isso acontecer é passares os limites. Para não perder dinheiro como uma promoção feita do zero, é preciso controlar tudo muito bem nos primeiros tempos.

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Como é que se cria uma promoção?

Dentro do TEW, no menu inicial:

 

Editor > Edit Database > Promotions > Add Record

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tks :compinchas:

 

Associação Madeirense de Wrestling :prayer:

 

Comecei com 10000 de dinheiro :medinho:

 

Reputação tudo 0.

Editado por ErrOr

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Ultimate Pro Wrestling

Shows Efectuados: 4

Dinheiro: $25.037 (Inicialmente $25.000)

 

Wrestler com maior momentum: Matthew Scarr (E)

Wrestler com maior popularidade na zona: Tudo F

 

Campeões

WWF Champion - Matthew Scarr

 

John Cena acabou de sair da WWE :medinho:

Editado por bdani

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#29: Editable Worker Age Settings

 

For the first time in the series, mod makers now have the optional ability to edit some of the age settings for workers. The four settings are:

 

Maturity Age: This is the age at which the worker loses the ability to naturally learn and physically improve faster than normal.

 

Decline Age: This is the age at which the worker starts to physically go into decline.

 

Relevancy Age: This is the age at which the worker becomes so out-dated that his entertainment skills start fading too.

 

Retirement Age: This is the baseline for their in-ring retirement; this does not guarantee that they retire at that age, only that it's when they start to consider it - it can be extended through certain circumstances, such as having a highly paid job, etc.

 

All of these values can either be filled in as an exact age or left to Random. The range of ages are the same as are possible in normal gameplay (i.e. Maturity Age can only be between 18 and 30, the same potential range as if it were left to random; this is because all of the game's internal calculations are based on that range, so if someone set it as 60, for example, you'd end up with ludicrously skewed values).

 

In previous games these values were calculated anew with each game that was started, using the worker's hidden Destiny value. That is still the case when the settings are left to Random, otherwise the game will use the settings the mod maker gave.

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#30: Personal Assistant

 

The Extreme Eye has been revamped and upgraded in TEW2013, becoming the new Personal Assistant. There are three key changes.

 

1 - The PA is a list located right in the middle of the office and is always open and automatically updated as you move around; this means there is zero clicking involved to see what items are being shown as it's always visible. This improves upon the Extreme Eye, which required you to click to load it and see what it said.

 

2 - The vast majority of the items the PA brings up are hotlinked; that is, double clicking will jump you immediately to the screen you would need to address it. For example, double clicking "Wolf Hawkins has yet to be assigned a push" jumps you straight to the roster screen and straight to Wolf's entry.

 

3 - The PA looks at more things than the Extreme Eye, so there are far more helpful notices and alerts to aid you.

 

#31: Alternate Assistant Screens

 

The Personal Assistant list can also be altered, via the use of a series of tabs that run underneath it, to provide alternate versions. These alternates are:

 

- Quick Finance: Gives an overview of your financial state (i.e. allowing you to see the basics without needing to load the normal Finance screen).

 

- Recap Last Show: Gives the results from the last show you held.

 

- Quick Roster: Gives a list of all the workers under contract; again, all are hotlinked.

 

- Birthdays: Gives a list of everyone on your roster who has a birthday this month, plus their age.

 

- Booker's Advice: Gives a list of topics (i.e. "Scheduling Shows", "Managing Your Finances", etc) that pop-up detailed explanations of how to handle them in TEW2013. This is essentially a How To Guide \ Advance Help File without the need for leaving the game.

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Por curiosidade, What, se uma companhia mais baixa comprar um main-eventer à escala mundial nota-se alguma diferença nos ratings? No EWR não se nota muito por ex. (desde que o lutador tenha 100 de overall, seja ele o Cena ou um gajo qualquer da companhia onde está).

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No 2008 não tenho essa experiência, mas no 2005 não me parece. Cheguei a ter o Chris Jericho numa companhia europeia, no idom e não notei que tivesse mais bilhetes vendidos por isso. Mas nota-se obviamente grande diferença no rating do combate e consequentemente no show, permitindo que aumentes maisrapidamente a popularidade da companhia.

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Today we'll do something a bit different and do a theme - "five little changes that'll make your life a lot easier".

 

#32: Automatic Venue Selection

 

When you first enter PM mode to run a show the AI will now automatically "best guess" a venue for you and assign it, coupled with a pop-up telling you which one (and which region) it has picked. You are not locked into this choice - you can easily go and change it in the way you normally would - but it does mean that in a lot of cases you can entirely skip the time consuming process of heading to Venue Selection, finding a venue, and booking it.

 

#33: Select Best Venue

 

In the Venue Selection screen is a new button, "Select Best Venue". This uses the same code as in the previous entry, but selects the best venue for you from that specific region. (For those of you not following, the difference between #32 and #33 is that the former works out the best region to use itself, in the latter you have control over it.)

 

#34: New Worker Generation Date

 

In previous TEW games, the date at which new worker generation began was locked once you started a new game; in TEW2013, the date can be edited via the Options menu at any point. This means you would no longer be forced to either grin and bear it or abandon your game if you find that you disagree with the original setting.

 

#35: No-Reset Filters

 

All of the filters in the game - including the ones in the editor - now no longer reset back to their defaults once you leave that specific page. They retain your choices until you leave the game area (such as leaving the editor or moving to an entirely new section of the game).

 

#36: In-Game Help

 

Taking a cue from CBH, many of TEW2013's screens now include "?" buttons - clicking these brings up a mini help file on the item in question. This means the user rarely has to go and load an external help file, and it's very easy for even veteran players to check the meanings or uses of certain features with a single click.

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#37-38: Improved Coverage

 

To make things more realistic, both Networks and PPV Carriers now have improved coverage.

 

In previous games, each had a single size rating and then a setting for each region as to whether they were seen there or not. In TEW2013, each region now has its own size rating. This allows more realistic simulation, for example when trying to model the real life major US networks that are shown in the UK, but on obscure or little known channels.

 

#39: Talk Out Of Retirement

 

New to the game is the ability to attempt to talk a worker out of their decision to retire. It will not always be successful of course (it is based on personality, current career situation, etc), and is limited to workers who have retired by choice, not through injury.

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