BDani Publicado 21 Setembro 2012 No 2008 não tenho essa experiência, mas no 2005 não me parece. Cheguei a ter o Chris Jericho numa companhia europeia, no idom e não notei que tivesse mais bilhetes vendidos por isso. Mas nota-se obviamente grande diferença no rating do combate e consequentemente no show, permitindo que aumentes maisrapidamente a popularidade da companhia. Confirmo isto, mas acrescento que com uso bem feito do Advance Booking dá para aumentar bem as vendas dos bilhetes. Para além disso, lucros no Merchandising crescem substancialmente tendo uma estrela assim. Compartilhar este post Link para o post
What Publicado 21 Setembro 2012 #40: New Database Software Following Comic Book Hero's lead, TEW2013 will be switching to using Microsoft Access as its database. This has several benefits to the user, the four main ones being: 1 - Anywhere in game that involves searching, retrieving, writing or sorting of data is now exponentially faster than it used to be. This means faster response times, faster navigation, and less waiting overall. (NB: To avoid misunderstandings, please note that while the game is considerably faster now, between-days load times are still almost identical to TEW2010 - this is because TEW2013 is so much bigger and deeper than the previous game that all the extra processing needed negates the amount of time that was saved by being faster. You'll see the speed benefits better in all the other areas of the game, such as when reading profiles, histories, etc.) 2 - Performance degradation on long-term games is far less severe; i.e. whereas in previous games the load times would get noticeably and significantly larger with every year that you completed, TEW2013 handles it in a much more graceful manner. 3 - Everything is now contained within one single file, making distribution easier. 4 - Data corruption is now virtually impossible. #41: Event Name Generator As with worker names, TEW2013 will allow the user to edit the previously in-built event name generator. 'Events' refers to any show that is not TV. Each potential name has two sets of options to make sure it is correctly used; gender (whether it is available for male-only companies, female-only, or mixed gender) and area (whether it is available for US companies, Canadian companies, etc). By default, every database will start with the same set of names that TEW2010 had in-built, so for those mod makers who have no interest in this, there's no need to do anything at all. #42: Suggest An Event Name Related to the above, some of the event-related screens now come equipped with a Suggest A Name button which uses the generator to randomly give you inspiration. Ainda esta semana me queixei da dificuldade que tenho em criar nomes para eventos...:lol: Compartilhar este post Link para o post
What Publicado 22 Setembro 2012 Special Bonus Weekend Edition #43: Company Size Criteria Changes The criteria that are used to decide a company's size has been altered for TEW2013. I won't go into specifics here, as we may tweak them before release, but essentially the main thrust is that the higher levels are now harder to achieve, and crucially, the National -> International -> Global levels have been reworked to involve more of a "stepping stone" style. There are two reasons for this. One is that getting above National is now much harder than in previous games, where it was too easy. Secondly, it's now not possible (except in very extreme circumstances) to drop several levels at once, as it was in TEW2010. Due to the "stepping stone" style, you can now only ever drop one at a time. This stops companies from going from Global all the way to Cult because they lost a region or two in their home area. #44: Repetitive Booking 'Repetitive booking' has been altered so that it now takes into account where a match has been seen. For example, if you run a match that is only seen in the Mid West, that would no longer count toward being repetitive if you then ran the same match just in the Tri State region (as the fans won't have seen it before). #45: AI Dark Matches AI-controlled companies can now make use of dark matches on their shows in order to better develop their low-level talent. O bold... :prayer: Compartilhar este post Link para o post
What Publicado 24 Setembro 2012 #46: Employment History Employment histories will make their debut in TEW2013. Exactly as it sounds, the game keeps track of a character's start and finish dates for every promotion he joins during game time, together with what type of deal he signed. As you'd expect, histories can be preset via the editor too. This allows you to see a worker's career path easily and quickly via their profile. -- NB: As you can probably imagine, doing employment histories for the CornellVerse is going to be an insanely mammoth task given that everything prior to 2004 is going to have to be worked out almost entirely via title history dates, oblique biography references and inferences (and quite a lot of characters don't even have that to work from). So that nobody has unrealistic expectations, let me be clear that I'm therefore not intending to have employment histories filled in for the release day database, as I think dedicating a month (or more, likely) to this would either result in the game being delayed or testing suffering. My intention is instead to do them afterward when I can concentrate on them properly, and to release them separately with one of the patches. Compartilhar este post Link para o post
What Publicado 25 Setembro 2012 #47: Importer Name Matching A concept taken from Comic Book Hero, 'name matching' will be part of the upgraded importer in TEW2013. In previous games you could not import certain items, such as tag teams or relationships, because each character is stored as a unique ID number, one which may not be the same from database to database (i.e. Sam Keith might be #3 in one database, #99 in another). TEW2013 gets around this by comparing actual names, essentially 'smart looking' for who the tag team \ relationship \ whatever is meant to involve. While it obviously cannot be successful 100% of the time - primarily because so many wrestlers have so many identities - it should be able to work correctly in the majority of cases. This will therefore make mod making and database tweaking considerably easier and more powerful. Compartilhar este post Link para o post
Gentle Giant Publicado 25 Setembro 2012 Estas cenas todas que andam a anunciar já tão no jogo... ou é para a proxima versão? E já agora, quando é que sai!? Compartilhar este post Link para o post
What Publicado 25 Setembro 2012 Próxima versão, TEW 2013 e deve sair no final deste ano. Acho que lá para Dezembro. Compartilhar este post Link para o post
What Publicado 26 Setembro 2012 #48: Tag Team Name Generator Joining the other editable name generators are tag teams. The user can edit the formerly pre-set list of names that can be applied to tag teams that are created during gameplay. The settings include gender (Mixed, All-Male or All-Female), which game areas the team are based in, and which styles of wrestler are eligible for it (i.e. so you could set 'Team Armbar' to only be eligible if both members are Technicians). #49: Suggest A Tag Team Name Related to the above, some of the tag-related screens now come equipped with a Suggest A Name button which uses the generator to randomly give you inspiration. Esperado, nada de especial, mas útil pra cacete. :mrgreen: Compartilhar este post Link para o post
45roma Publicado 26 Setembro 2012 A minha próxima estrela no update fantasy em 2006, ainda tá na OVW Compartilhar este post Link para o post
MC André Publicado 26 Setembro 2012 Rome, quando mandas para fora o Update? Compartilhar este post Link para o post
45roma Publicado 26 Setembro 2012 Se quiseres ponha já uma versão ainda muito fresca, e depois vou aperfeiçoando. Compartilhar este post Link para o post
45roma Publicado 26 Setembro 2012 Tweener. Primo do Shawn Michaels 8-) Compartilhar este post Link para o post
What Publicado 27 Setembro 2012 #50: Match Names Matches now have two names, Record Name and Match Name. The former is essentially the name used for database work; it's what the match is called in the editor and when the user is looking for matches when booking. The latter, which is the new addition, is what the match is referred as during shows and histories. For example, a match could have a Record Name of "1 vs 1 Ladder" and a Match Name of "Ladder"; this allows the user to continue to use the naming scheme that he is comfortable with when searching or editing, but in histories you won't see the ugly "Big Cat Brandon defeated Robbie Retro in a 1 vs 1 Ladder match", instead you'll see the nicer "Big Cat Brandon defeated Robbie Retro in a Ladder match." (Obviously the Match Name does not have to be unique, unlike the Record Name.) Compartilhar este post Link para o post
What Publicado 28 Setembro 2012 #51: Add New User One addition to the game is that new users can join a game that is already in progress, via the Options menu. Simply put, they pick their avatar and starting promotion in the same manner as they would if they'd been there from the start and are then added last to the order of active players. #52: Dropping Out Of Multiplayer Linked to the previous addition, players can now drop out of a multiplayer game whenever they like, via the Options menu. The only limitation is that at least one player must remain active. Once the user drops out, the character that was his avatar turns into a regular AI-controlled character and continues on. #53: Maximum Number Of Players A very simple addition, the maximum number of active players has been increased from four to eight. Se a isto se juntar um verdadeiro multiplayer online este jogo torna-se épico. Compartilhar este post Link para o post
45roma Publicado 28 Setembro 2012 Já estou a imaginar a tarmos a fazer um multiplayer :prayer: Compartilhar este post Link para o post
santi_07 Publicado 28 Setembro 2012 Alguém me sabe dizer aquele fórum que tem DB, facepack,etc para o EWR? Compartilhar este post Link para o post
45roma Publicado 29 Setembro 2012 No TEW 2005, alguém sabe como se vê quanto tempo falta para acabar um contrato de alguém que não é da nossa promoção Compartilhar este post Link para o post
45roma Publicado 29 Setembro 2012 (editado) UPDATE What If BETA NORTH AMERICA Mudanças para o Real World August Update: Todos os workers estão desempregados. TNA, ROH e WWE têm a mesma reputação, nos EUA. WCW renasce, por mão de Adam Copeland. ECW é a 4º maior federação de wrestling dos EUA. A New Japan compra a NOAH e forma a New Japan NOAH.(O Japão ainda tenho que melhorar) O Shawn Michaels e o Ric Flair unem-se e formam a Shawn & Flair Pro Wrestling. A NWA, deixa praticamente vazio o negócio na América, tendo apenas a NWA Georgia, e investe mais no resto do mundo, onde tem uma conhecida promoção de Puroseru. A WWE NXT e CZW fazem parte de duas federações de wrestling de desenvolvimento da WWE. A TNA fica com a TNT Wrestling. A antiga promoção, a WCCW é restaurada pelo JBL e é uma conhecida promoção independente. A OVW e a FCW são promoções independentes Qualquer erro, digam que é para na próxima versão vier corrigido. Editado 29 Setembro 2012 por 45roma Compartilhar este post Link para o post
MC André Publicado 30 Setembro 2012 Há alguma maneira de apagar dentro dum save as angles que tem e meter outras? Compartilhar este post Link para o post
45roma Publicado 30 Setembro 2012 Há alguma maneira de apagar dentro dum save as angles que tem e meter outras? Apagar a acho que não, mas pode transferir através do Import Data Compartilhar este post Link para o post
MC André Publicado 30 Setembro 2012 Apagar a acho que não, mas pode transferir através do Import Data Problema é que me esqueci de trocar as angles, e nao quero as que estão, parece que vou ter que continuar o save com aquelas angles Compartilhar este post Link para o post
What Publicado 30 Setembro 2012 No editor in-game não tens uma secção de angles? Compartilhar este post Link para o post
45roma Publicado 30 Setembro 2012 Problema é que me esqueci de trocar as angles, e nao quero as que estão, parece que vou ter que continuar o save com aquelas angles Podes acrescentar as angles de outra Data base No editor in-game não tens uma secção de angles? Isso não é só no TEW 2008? Compartilhar este post Link para o post