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Kimi Raikkonen

F1

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F1 2015 - ten reasons for gamers to get excited

 

The latest edition of Formula One racing's official video game comes out next month, but there's far more than just the record early release date for fans to look forward to. From ground-breaking realism to individualised car and engine traits, and from stunning graphics to new radio communications, we spoke to developers Codemasters to pick through the most exciting features as they reinvent the format for 2015...

 

1. Unprecedented feel and feedback

 

More so than in any previous version, users can really make the car dance in F1TM 2015. Handling has been thrust front and centre, and not just in terms of all-or-nothing single lap heroics. Improvements in over 20 areas mean suspension settings, weight distribution, aero and gear settings and even fuel burn can be mastered to expert effect - while tyre modelling is perhaps the most advanced in the industry, accounting for everything from temperature windows to the nuances of grip of each compound over long runs and in changeable conditions. All of that means the driving experience has been taken to a whole new level compared to previous versions - or as principal games designer Lee Mather puts it: "We've always had an incredibly in-depth physics engine, but this really is something special..."

 

2. Radically enhanced AI

 

Those changes also feed into the game’s Artificial Intelligence, which has an incredibly natural, organic feel. "This is to such a degree," Mather says, "that they'll make moves a human would. They might suddenly switch sides in a braking zone in order to pull off a pass, lock up and just make the apex - but then light up their rear tyres due to the compromised exit." Don't expect to bully the AI off the track, then - but do expect it to also have to contend with tyre wear and falling grip, meaning delicate poise and style are more important than ever.

 

3. The early release, and live patches

 

The June release date is the earliest in the history of the franchise, meaning gamers will be able to play along as the season itself unfolds. But that's not even half the story. While the game will contain the complete 2014 season data and pre-Melbourne 2015 landscape at launch, that will be updated shortly after launch, with further updates during the season to reflect real-time performance changes. McLaren-Honda could be a particularly fascinating case, with the MP4-30 set to potentially improve within the game as the team make progress on the track.

 

4. Career modes

 

Combined with the above, gamers can now pick any driver from the current field (Marussia pair Will Stevens and Roberto Merhi will be available after the first live patch) and compete with them over a full world championship campaign. For the most devout fans, there's also the Pro Season mode. Locked in to a full season, using the cockpit view only and with no assists or options to restart a session, it’s the ultimate test of skill and concentration - and the closest thing to a true Grand Prix weekend.

 

5. Pit wall interaction

 

From the Kimi Raikkonen school of direct conversation? More effusive, a la Sebastian Vettel and Ferrari in Malaysia this year? It all matters in F1 2015, with the ability to receive messages from your engineer - and to feedback with your own. The pit wall will lend their support on how performance can be improved (gauged on your expertise), while PlayStation 4 and Xbox One Kinect users can request information on a plethora of data and even ask for front wing changes at the next pit stop. Of course, they can also choose to cut the pit wall short, or even just vent their frustration, as certain members of the current grid sometimes do...

 

6. Sixty frames per second

 

It's a change Hollywood has toyed with in recent years, and a significant enhancement to the way F1 2015 plays. The higher frame rate reduces input lag and also makes the improved graphics (see below) pop with breath-taking clarity. Every touch of steering, every dab of throttle and brake, feels more direct and accurate - and in the world of F1 racing, where everything happens so quickly, that has a massive impact.

 

7. Stunning Graphics

 

The F1 game has always set an incredibly high benchmark in terms of visual quality, but F1 2015 has once again moved the bar higher. From the neon-infused streets of Singapore to Bahrain's shimmering floodlights and the rolling hillsides of Spielberg and Spa, the landscapes of the sport are painted in incredible quality. Every detail is nuanced: you can even see the shimmering heat hazes from cars ahead and visually track the conditions of your tyres.

 

8. The cinematic experience

 

It's not just the graphics that make for a more immersive experience in F1 2015. A new broadcast style incorporates opening sequences, grid sequences, on-track celebrations and of course the podium champagne, all voiced by Sky F1's commentators David Croft and Anthony Davidson. "We've recorded hundreds of thousands of lines of script to cover all permutations of results and events throughout the season," Mather adds. "Championship season sessions all have introductions, post-race podium and driver celebrations, all of which add to the overall experience."

 

9. New camera angles

 

The view from the cockpit has been refined in 2015, giving the most authentic and playable experience to date. A new camera angle has been installed on the front wing, to convey the incredible speeds, while the helmet camera "has received additional treatment this year to enhance the feeling of being enclosed in the cockpit of a Formula One car". As a complement to the improved driver's eye views, a new Force Feedback system only heightens the sense of connection between the car and the track.

 

10. The smallest of touches

 

"With the move to the new consoles we've taken the opportunity to start afresh with F1 2015," Mather says, "so we've built the game from scratch." Nothing has escaped attention. Each driver has their bespoke real-life steering wheel; every engine has a unique sound, tone and performance; even the pit crews are hyper-realistic, with Codemasters using motion-capture software to perfect the speed and movement (each team also has bespoke uniforms and equipment). It's the kind of detailing that sums up Codemasters' approach - as Mather says, "we've created a Formula One game which will allow both beginners and experts to compete, and really race like a champion".

 

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Bem, fico-me pelo 14 com updates :lol: está muito abusado graficamente!

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Bem, depois de ver estes trailers acho que sou menino de comprar isto para a PS4. Que gráficos !

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O jogo parece-me fixe, mas não tem modo de carreira em que crias o teu piloto e começas numa Marussia e tens que te esforçar para chegar a uma equipa melhor.

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:lol:

 

No vídeo da Eurogamer que eu coloquei aqui o Maldonado levou uma penalização :mrgreen:

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http://www.twitch.tv/eua2092

 

Estou a passar F1 2015

 

Se conduzires com a câmera superior à cabeça do piloto é mais fácil, conduzes melhor pois tens uma melhor perspectiva de onde estás a colocar a frente do carro, e fazes melhores tempos. :compinchas:

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Se conduzires com a câmera superior à cabeça do piloto é mais fácil, conduzes melhor pois tens uma melhor perspectiva de onde estás a colocar a frente do carro, e fazes melhores tempos. :compinchas:/>

Estou a testat. Como tiro aquilo do chão ?

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Estou a testat. Como tiro aquilo do chão ?

 

Depois de te habituares não queres outra coisa. :mrgreen: Eu tenho andado a testar a vista dentro do cockpit para ver se começo a jogar o ProMode. :carinhoso:

 

 

Tirar o que? A legenda do que o engenheiro te diz?

 

 

 

 

Tens de por mais dificuldade nisso. Andar de Mercedes assim não tem piada pah. :cadeirada:

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Tirar aquilo do chão que ajuda nas curvas.

Pro mode ?

Tenho de mudar isto para outra dificuldade mas devo começar com outro gajo, só nao sei qual.

E tenho de mudar, 33 voltas é muito crl, já estava farto

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Tirar aquilo do chão que ajuda nas curvas.

Pro mode ?

Tenho de mudar isto para outra dificuldade mas devo começar com outro gajo, só nao sei qual.

E tenho de mudar, 33 voltas é muito crl, já estava farto

 

Ahh! Dynamic Racing Line -> OFF :compinchas:

 

Sim. Tens um Pro Season Mode, onde só tens a opção de usar a camera do interior do cockpit, não podes usar ajudas nenhumas, corres na dificuldade máxima, és obrigado a usar caixa manual ao invés da escolha para automática...... Basicamente é tudo desligado e kit de unhas a funcionar. De Dualshock é fdd! :mrgreen:

 

33 é 50%. Eu jogo a 100%. Só me dá pica assim mas fico fdd quando a poucas voltas do fim alguém me atira contra o muro e sou obrigado a desistir porque não uso os Flashback's. :cadeirada:

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Eu também não uso. Epa esta corrida do Mônaco começou mesmo bem.

 

Bem, vou sair agora mas em principio quando voltar amanhã talvez inicie outra carreira, tenho de pensar é com quem.

E tenho de ajeitar as definições disto também. Comprei o jogo a 3 dias e ainda pouco lhe mexi.

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O Hamilton que vá para o crl, hoje é a 3 vez que me mete fora dos treinos, qualificação e depois na corrida -.-

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Joguei este jogo hoje na casa de um colega e fiquei com boa impressão.

 

Tinha algumas ajudas: ABS, tração (médio) e aquela linha nas curvas. Adversários em hard. Pareceu-me um bom setup para o meu nível. Fiz o GP do Bahrain e adorei o ambiente!

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